Ugly Baby Witcher How to Get to Velen

STORY 21 - Ugly Infant

Recommended Level: nineteen

Objective: Tell the Baron's sergeant you want to accept Uma

Fast travel to the Crow's Perch in Velen and enter the Businesswoman'due south castle. Depending on which story option you lot picked regarding the baron (if he left with his married woman or died), the conversation with the sergeant volition differ slightly, only either fashion you will pursuade him to allow y'all take Uma.

Objective: Tell the person minding the stables that y'all are taking Uma

Head back exterior to the stable expanse to notice a the stablemaster disposed to a horse. He'll be deplorable to see Uma go (tell him to find another diversion during the dialogue to hear some interesting methods of entertainment from Geralt). After the conversation a scene will take over and Geralt will take Uma to Kaer Morhen... with a detour to the Royal Palace, naturally.

When you regain control after arriving at the witcher stronghold, you will exist presented with iii objectives that trigger subquests and tin can be completed in any order. All three must be completed to accelerate this story quest.

Objective: Assistance Yennefer set up the megascope

Walk through the main hall and up the tower to discover Yennifer swearing at her megascope. I've had days similar that.

SUBQUEST: Disturbance

Recommended Level: N/A (none listed)

Objective: Find and help Yennefer

Should already exist complete when you trigger this subquest.

Objective: Find the source of the magical disturbance using the potesaquisitor

Later on obtaining the potestaquisitor from Yennefer, descend the tower and march back into the master hall expanse where Lambert, Eskel and Vesemir are working. The item you are looking for is inside a crate beside the cage next to Vesemir (bombs inside the crate).

Objective: Render to Yennefer

Objective: Permit Yennefer know you removed the source of the disturbance

Crawl back up the stairs to the tower and inform Yennefer that the line is now clear (ugh, dial-upwards). so she can contact the lodge. Talk to the contact with Yennefer to find out almost a few things and finish this subquest.

End Subquest

Objective: Talk to Lambert about journeying to the circumvolve of elements

Y'all should find Lambert in the centre of the master hall, talk to him to trigger some other subquest.

SUBQUEST: The Final Trial

Recommended Level: 19

Objective: Follow Lambert

Later on the chat ends, Lambert will be off. Follow him out of the primary hall and through the behemothic hole in the fortress wall. Trail after him downwardly the path and ledges. On the way, you will be attacked by a grouping of three or four harpies, however they shouldn't pose much of a threat due to weak attacks. Use your crossbow or low-cal attacks to knock them to the basis earlier finishing them off with your sword or instant finishers (this will occasionally trigger upon a knock-down). Later the boxing, resume following Lambert until you reach a battered hut on the shore of a lake.

Objective: Find the boat

Subsequently the scene, brainstorm post-obit the trail marked on the mini-map.

Note: Examining the drowner corpse plant hither will unlock the sidequest - Monster Slayer

A brusque distance away you'll find a round search expanse on the mini-map. Enter information technology and head for the h2o's edge where you'll find 5 drowners guarding the missing boat. Cutting and slice your way through the mob like usual until they have all fallen. When the last drowner drops, a water hag will ascension upward out of the mud and attack. Slice her up and a scene will trigger in which Geralt and Lambert board the boat.

Objective: Sheet beyond the lake with Lambert

Listen to the idle talk as the pair cross the lake. On the far side you'll be given a choice to rush to the assist of someone calling for help, or to ignore them.

Optional Objective: Bank check where the boy'south voice is coming from

Turns out the vocalization was merely an illusion caused by a trio of foglets. Foglets act in a like mode to wraiths, vanishing and attacking from behind. Use quen to protect against back attacks or the yrden sign to reveal the subconscious foglets for a retaliatory strike. Once the 3rd foglet is expressionless, return to the oral cavity of the cave where you were previously.

Objective: Enter the cave

The cave network is fairly linear (despite it's initial appearance). Make sure to look for chests scattered in the cavern as there are a few diagrams to find (one is in the lit area next to Old Speartip at the dorsum of the cave. You will need to climb up several ledges and utilize the Aard sign to blast through a few fallen rock piles blocking your path as you progress.

You lot can battle quondam speartip if you lot want to (be set to deal with a level 20 cyclops) only he doesn't driblet annihilation special upon decease, and so you may just want to ignore him. Finish following the mini-map trail upwardly the last set of ledges and out of the cave.

Objective: Get to the circle of elements

Once y'all are in the outside air again, outset following the clay path along the cliff border and up the hillside. A few hundred yards up the path, you'll run into a troll moving away from you lot alee. Soon after this, a scene will trigger where a group of troll will brainstorm to fling rocks at Geralt and Lambert.

Objective: Seek shelter in the tunnel

When you regain control, sprint along the trail shown past the mini-map towards the nearby tunnel entrance. Getting inside will shield y'all from the troll's projectiles.

Objective: Get past the blockage

Aard...nail...no more blockage (or you can only climb over it and be a dick to Lambert). Climb upward out of the tunnel to face off against the trolls that attacked earlier.

We'll leave our swords. Come back for them later - Trolls allow you pass peacefully
Not gonna happen - Boxing the trolls

Objective: Get to the circumvolve of elements

Either manner, one time you've dealt with the trolls, follow the trail upwards to finally attain the circle of elements.

Objective: Calorie-free the torches around the chantry

Objective: Place the phylactery on the chantry

Just light all 4 large metal brackets on the chantry and interact with the rock altar (between the candles) to put down the phylactery and trigger a scene with Lambert. After the ritual ends, you will get your swords back from the trolls (or not, if you fought them) and get the dialogue selection to fast travel back to Kaer Morhen or to brand your own fashion dorsum. One time you get in dorsum at the keep, the subquest is over.

Finish Subquest

Objective: Detect Eskel and aid him hunt the forktail

Caput towards the drawbridge at the entrance to Kaer Morhen where you'll spot a xanthous search circumvolve waiting on the mini-map.

SUBQUEST: To Allurement A Forktail...

Recommended Level: 19

Objective: Search for Eskel'southward tracks near the archway to Kaer Morhen using your witcher senses

While you are in the yellow circle, apply your senses to check the dirt path at your anxiety and examine the hoof-prints on information technology.

Objective: Follow the tracks left by Eskel'due south equus caballus using your witcher senses

Bound on your equus caballus's back and canter along the path, keeping your witcher senses agile to follow Eskel's trail. You should follow it along the path, cross a river and and so swerve off the dirt trail into the scrub before long afterward. Continue post-obit the tracks upwards the hillside until you reach Eskel'due south campsite and find his horse.

Objective: Examine the area around Eskel's equus caballus for tracks using your witcher senses

Note: You tin choice up some enhanced draconoid oil from the pile of bottles on the blanket. Applying this oil to your weapon will assistance in the battle against the forktail before long.

Directly in front of Eskel's horse, you should spot Eskel's tracks leading away and farther upward the hill.

Objective: Look around for more tracks left by Eskel using your witcher senses

If you follow the tracks carefully, you'll encounter they lead to the base of operations of a tree which the caprine animal rubbed against. Examine the tree to selection upward the goat's scent.

Objective: Follow the aroma using your witcher senses

After smelling the caprine animal hair, a floating smell trail will appear in the air leading up the rocky slope. Follow it forth (dealing with the minor grouping of wolves on the way).

Objective: Follow Eskel's footprints using your witcher senses

Note: If you want to apply the draconid oil for the forktail boxing, make sure you use it before getting as well close to the goat.

Afterward finding Eskel'due south trail once again by following the scent, approach the bleating goat tied to the pale at the end of the trail to find Eskel.

Objective: Fight the forktail

After a cursory chat with Eskel, time will accelerate and the forktail volition prove upwardly. Time for battle. Forktails are vulnerable to the Golden Oriole potion, Grapeshot flop, Draconid Oil (which y'all should have) and the aard sign. You tin can employ the aard sign to knock-back or knock down the forktail if information technology is powerful enough, Employ quick low-cal attacks (hitting in one case or twice) before rolling away from the forktail's damaging counterattack.

If the forktail is focused on Eskel, you can get in a few heavy strikes without much risk, so take advantage of this if it happens. One time the forktail is reduced to less than one-half wellness, it will fly off to lick it'southward wounds.

Objective: Chase the forktail

Start running in the management of the escaping forktail, following the trail on the mini-map.

Objective: Follow the forktail's blood trail using your witcher senses

When the forktail is no longer visible, y'all volition need follow the bloodtrail information technology left instead. Move to the xanthous search area on the mini-map and examine the claret splatters with your senses to pick upwards the trail once again. Trundle upward the rocky trail afterwards it and down the other side of the hill until you turn off onto a ledge overlooking a dirt path below and locate the entrance to the forktail's lair.

Objective: Observe and kill the forktail

Make your way into the depths of the cave, until you lot have to climb up a ledge about the deepest area. When you lot reach this spot, the forktail volition exist waiting in forepart of yous. Resume the tactics you used when fighting information technology earlier to quickly bring down information technology's remaining wellness and finish it off. Afterwards, yous'll obtain the spinal fluid for Yennefer.

Objective: Return to Kaer Morhen

Exit the cave the mode you lot came and as you lot arroyo the horses at the entrance, Eskel will challenge you to a race.

Objective: Beat out Eskel back to Kaer Morhen

Kaer Morhen is a off-white distance away, but if yous have a saddle upgrading your horse's stamina you should be able to accomplish the keep without running dry. The hardest part of the race is crossing the narrow wooden bridge just before the finish line. I've attempted this race a couple of times and each fourth dimension Roach would automatically finish when he neared the bridge, assuasive Eskel to rush past and win. Then if you manage to get beyond before him, well done.

Cease Subquest

Objective: Spend the evening with the other witchers

Gwent Card: During the drinking session, you lot tin can challenge the other witchers to a game of Gwent. Winning volition honor you the Triss Merigold card.

Enter the main hall and walk over to the table nearly the fire to trigger a long dialogue scene with several choices (they don't affect anything but some of the responses are quite funny, specially during the "I've never..." drinking game and the megascope escapades). Lookout the drunken group chug the evening abroad, making them do whatever until Eskel fails to render with more booze (how dare he).

Objective: Find Eskel using your witcher senses

The trail is like shooting fish in a barrel to follow (despite the drunken screen furnishings), follow it to the primary doors of the hall and so out and to the left to find Eskel lying on the ground. Subsequently finding him, you tin can take part in the megascope shenanigans or just go to bed. In the morning, everyone's up and nigh and ready to get to work on removing the curse on Uma. Geralt on the other hand probably merely wants to stay in bed.

SUBQUEST: Va Fail, Elaine

Recommended Level: 19

Objective: Gather the necessary ingredients and brew the decoctions of the grasses

Yennefer volition give you the recipe, so catch the ingredients off the nearby table and employ the alchemy tab to mash up the required potions.

Objective: Bring Yennefer the potions

Walk back to where Uma is bound to trigger the adjacent scene. During it you will be asked to administer the potions (the order doesn't matter). Do then, and so watch the rest of the scene play out every bit Uma's truthful identity is revealed.

End Subquest

Once the scene ends and y'all accept a new lead on Ciri's location, the quest is over.

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Source: https://guides.cheatcc.com/the-witcher-3-wild-hunt-guide-walkthrough/guide_sections/story-21-ugly-baby

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